using UnityEngine;
using System.Collections;

public class Data_Holder : MonoBehaviour {

    static float playerHealth;
    public float PlayerHealth
    {
        set { playerHealth = value; }
        get { return playerHealth; }
    }

    static float playerScore;
    public float PlayerScore
    {
        set { playerScore = value; }
        get { return playerScore; }
    }

    static string playerName;
    public string PlayerName
    {
        set { playerName = value; }
        get { return playerName; }
    }


    // Use this for initialization
    void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
